This anime is loosely based on a comic that had a bit different background. Bidama is glass marble balls -- "Vidro" is the word for glass in Portuguese (who first brought glass to Japan), combined with "tama" - balls - with modified pronunciation. The product was a collectible marble-like toy that could be played by some customized rule. Unlike the game which was made independently, the comic and anime was made as part of marketing for this product. Originally, the music for the series was written by the person who wrote the ones for the Bomberman game. However, the producer did not like music she turned in, and about a month before it aired he called me up and told me "I'd like to replace the whole soundtrack, so I want you to create pieces as early as possible." Since the actual work for the first episode was to end two weeks ahead of its actual airing, as you can expect I could not complete it for the first episode, and the actual switch took place after the fourteenth episode.
Welcome to the Legendz: Yomigaeru Ryuuou Densetsu guide at TV Tome. When a crafty toy company "Wiz" also known in this show as Dark Wiz Company, finds crystals with the faint DNA of monsters known as "Legendz" are found and made into a battle game. A young boy named Shu receives one these crystals known as "soul figures" fro his father after a baseball game. Legendz rapidly became popular and more and more children played it. Wiz employeys start to track down Shu for his special soul figure, for his soul figure can revive real legendz not just the little kiddy digital images! How will Shu fight his way to victory and claim this soul figure as his own WATCH LEGENDZ: Yomigaeru Ryuuou Densetsu!! AND FIND OUT!
The hero of the story is Kappei Sakamoto, a high school student with amazing athletic abilities who joins the basketball team of Seirin High School and quickly becomes one of the most skilled players. Kappei has one unusual handicap for a basketball player - his height; he stands not even one meter tall. His Achilles' heel is female undergarments; he has a particular interest in white panties, and is even more enthusiastic about joining the basketball team when he discovers that the team's female coach, Coach Natsu, wears white panties (although his inventive attempts to sneak a peek at said panties usually result in a physical beatdown from the hot-tempered coach). Eventually, Kappei's athletic prowess extends beyond basketball, and he tries out for - and excels at - every sport the school offers. In the first episode, Kappei meets and becomes enamored with Akane Aki, a sweet, pretty girl who is quite athletic herself (she later joins the school's ping-pong team) and signs on as assistant coach of Seirin's basketball team. Much to Kappei's delight, not only is Akane pretty, but she also wears white panties, and Kappei sets his sights on winning her heart. Kappei eventually moves in with Akane and her family after his parents (who are rarely around) leave for the United States. However, Kappei has an unusual rival for Akane's heart - Akane's dog, Seiichiro, who has often fantasized about marrying his owner and, resenting Kappei, immediately seeks to sabotage his relationship with Akane through various tricks. Seiichiro can also speak, although only Kappei can understand him.
When exceedingly cute aliens begin to invade earth alongside massive media coverage, the armed forces are forced to fall back to avoid being seen as bullies. In order to combat the threat, the ground, air and sea defence forces each recruit an adorable 8-year-old girl to be their representatives, defeating the invaders while also melting the public's hearts.
A god of unparalleled evil lurks at the edge of the Game World. This vile creature, Makuamuuge, declares a revolt against the Game World and sends his loyal and steadfast foot soldiers into the Human World to unleash his master plan. Not if Goemon and friends can help it! Leaping from the virtual dimension of video games and into the world of humans comes Goemon, an energetic ninja with special abilities that draw their power from his sweet bean cakes. With his comical band of friends and the help of their 10-yearold pal Tsukasa, in whose home they live, our heroes will work hard to rid the human world of this video game menace.
Fireball is a series of CGI anime shorts created by Toei Animation in conjunction with Disney. The show takes place in the distant future of the 49th millennium, and revolves around the happenings inside a giant manor (named 'Tempest Tower') inhabited by two robots; the gynoid duchess Drossel von Flügel (full name and title: the 19th Lord of Uranos' Kingdom's Tempest Domain, Drossel Juno Vierzehntens Heizregister Fürstin von Flügel) and her massive cyclopian servant, Gedächtnis. The episodes are usually nonsensical in nature, normally showing the two characters making idle conversation in the midst of a war with humanity.
There are seven young brothers and sisters who grow up peacefully supported by the love and care of their parents. As a token of gratitude, the children present a trip to the couple on their wedding anniversary. This heartfelt deed, however, causes a terrible misfortune as their parents are killed while on their travels. Though it is certainly a shocking tragedy to the youngsters, they cannot be left in sorrow for a long time. Rather they have to make efforts to stand on their own feet in a body without depending on anybody else. So, their strenuous and daring living starts anew helping one another with brotherly affection, and their sincere attitude and lively activities gradually win admiration and encouragement from people of the community.
Jim Button et son meilleur ami Luke vivent sur une île jusqu'au jour où Luke est amené à partir. Jim décide alors de le suivre et de quitter l'île lui aussi mais nos deux amis sont bien loin de se douter des dangers qui les attendent au-delà ! Sur leur route, ils apprennent que les pirates de Sorrowland ont capturé la princesse Lisi… Ils décident alors d'aller la sauver.
Gyouten Ningen Batsealer est un anime qui raconte l'histoire d'un homme qui a fait le tour du monde pour trouver la paix !
C'est l'histoire de Jan Zaru qui est un homme tout a fait ordinaire qui veut vivre dans la paix, donc il décide de la chercher, alors il part pour faire le tour du monde avec le capitaine de l'équipage du "Seahorse", Fatz pour qu'ils collectent les pierres de la paix et ils vivront des situations dangereuses en collectant ses pierres, mais ils changeront le monde...
Cinq jeunes de la ville d'Edo découvrent en explorant une grotte un mystérieux robot. Créé par le docteur Hoarai, celui-ci a servi à défendre la Terre de l'attaque imminente d'étranges représentants d'une race inconnue située dans les souterrains. Si à l'époque les scientifiques s'étaient moqués des prédictions de Hoarai, une telle menace existe bel et bien et semble sur le point de se réveiller… Youko et ses amis comprennent alors qu'ils vont devoir faire du Gowapper 5 leur arme pour se défendre.
Après la victoire de l'équipe du Japon face à l'équipe des USA, nos héros rentrent au Japon pour s'entrainer pour le tournoi mondial. Durant leur entrainement, Kiku, la soeur ainée de Ryuji est capturée par le clan Shadow qui observait les japonais pendant leur combat contre les Américains. Le clan Shadow défie l'équipe du Japon dans le but de déterminer si ce sera l'équipe du Japon mené par Ryuji Takane ou l'équipe Shadow mené par Shadow Jun.
Q-Tarou est un petit fantôme qui a élu domicile chez Shouta, un garçon de 11 ans. Mais ce drôle de pensionnaire fait plein de bêtises ! De plus, il ne possède aucun pouvoir magique en dehors de la faculté de se rendre invisible, à l'instar des autres fantômes qui peuvent, eux, se transformer.
Pourtant, Q-Tarou et Shouta deviendront vite inséparables et d'autres esprits viendront bientôt les rejoindre comme son petit frère Q-jirou, sa sœur P-Ko, sa petite amie U-Ko ou encore le fantôme américain Doronpa...
Suite de Shin Obake no Q-tarou.Q-Tarô est un petit fantôme qui a élu domicile chez Shôta, un garçon de 11 ans. Mais ce drôle de pensionnaire fait plein de bêtises ! De plus, il ne possède aucun pouvoir magique en dehors de la faculté de se rendre invisible, à l'instar des autres fantômes qui peuvent, eux, se transformer.
Pourtant, Q-Tarô et Shôta deviendront vite inséparables et d'autres esprits viendront bientôt les rejoindre comme son petit frère Q-jirô, sa sœur P-Ko, sa petite amie U-Ko ou encore le fantôme américain Doronpa...
In the 1990s-era Osteandel City is the headquarters of Time Lease, a business that leases almost everything you could ask for including powerful robots. They are proud of themselves for being number one in the international ranking of billionaires, for the past ten consecutive years. Meanwhile there is another lease company in the same city called Skull Lease where the notorious villain trio work as top executives. Their ostensible object is to disgrace the credit of Time Lease and replace them as the leading enterprise. In fact, however, they have a scheme to secure a footing for world conquest. One day a transport robot of Time Lease is assaulted by the villain trio and it is time for Ippatsuman to get on the move to fight for justice.
Hutch est une jeune abeille qui part à la recherche de sa vraie mère.
Mais au cours de son voyage Hutch se fait des amis et rencontre un jeune papillon femelle dont il a eu le coup de foudre. Mais le sort va s'acharner sur lui au cours des épreuves de son aventure lorsque il va se confronter à plusieurs mauvais insectes et aussi plusieurs animaux insectivores.
Toujours à la recherche de sa vrai mère, va t-il réussir un jour à la retrouver ?
Rescueman, known in Japan as Time Patrol Tai Otasukeman (?????????? ????????? ?????? Taimubokanshir?zu Taimupator?ru-tai Otasukeman), is the fourth in the Time Bokan series. Burning with ambitions to become the most beautiful woman, the most renowned scientist, and the greatest hero the world has ever known, three villains - Atasha, Sekobitchi and Duwarusuki - join forces. The trio appear as Time Patrollers, the keepers and protectors of the annals of history. But this is only a cover for the trio, as the villains are league with a nefarious leader, who is trying to alter the course of history to suit his desires. Under the instructions of the leader, the trio travel in time with the aim of tampering with recorded history. Only Hikaru and Nana, disguised as the Rescuemen, stand between the villains and their goals.
A country boy named Daichan comes to Tokyo to learn judo from his late father's friend. Although he behaves like a clown at times, his happiness and sincere nature always make him popular with his neighbors. He grows to be a stout and clever future champion.